Copilot stays visible in C152 cockpit with one big caveat. I was unable to add copilot to LOD0 model so instead, I used LOD1 cockpit that has a lower poly count and ugly triangulation.
Primarily intended as a preview of ‘what would a visible copilot add to MSFS VR experience’.
Hopefully, someone with more know-how picks this up and does it properly.
While at it I added an optional 2K texture replacer for Asian female head.
unpack into community folder
remove from community folder
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